They Were Meant for the Smelter

Kevin Braun had a cardboard box in the storage area behind OneStopWonders. 245 West Main Street, Waukesha. He figured it was more Duck Hunt. The common kind. He was going to put the carts on the shelf when his stockpile ran out, ten or fifteen dollars a piece, and go back to fixing pinball machines.

Jason Ganos was in the shop helping with one of those machines when Braun mentioned the box. Ganos has been collecting for twenty years. He publishes Nintendo Wire. He is covered in Nintendo tattoos. He needed to see the box.

Inside were 97 copies of Super Mario Bros. / Duck Hunt, each one still in the plastic bag Nintendo used for an official NES bundle, each one with its own manual. Brand new. Ganos called it the most common game ever. He said he almost had a heart attack.

A Year That Should Not Exist

Nintendo put Super Mario Bros. and Duck Hunt on a single cartridge in 1988. Collectors thought the last print run died in 1991. The manufacturing code on these carts is 9340. That is the 40th week of 1993, late August, two years after the bundle was supposed to be done.

The outer box is its own object. A Japanese sticker. A NOA mark and a P.O. box for Nintendo of America. An inventory label that reads "Mario - Hunt Remanufactured NES," quantity 100, dated 12/19/95, very late in the NES lifespan. The Japanese text, once translated, said NES cassettes, assembled product, 100 pieces. Packed for a hundred. Three were already gone. Ninety-seven survived.

The game on the chip is the same game. Ganos made a point of that. He joked there is no third Mario brother hiding in the ROM. What changed is the object. A multilingual sticker on the back of a cart that never had one. Manuals with different languages and different manufacturing dates. Known manuals say "maintenance or repairs." These say "maintenance or service." A motherboard that is slightly different if you open the shell. A variant nobody in the preservation world had written down, on one of the most documented pack-ins Nintendo ever made.

The Fire That Never Came

Braun had bought the box more than two years earlier from a man whose grandfather ran a metal scrapping business. The family kept the games for scrap and did not think they were worth much. The story Ganos was told is that the grandfather recovered precious metal from old inventory, and that this box of NES boards was supposed to go into the melt for the gold in the contacts. NES carts have a little gold in them. That is why they get pulled apart.

Ganos believes the extra run was warranty replacements, or stock for a bundle that never shipped. Nobody has the factory memo. For whatever reason, this box never went into the fire. It sat in a garage, then it sat behind a shop on Main Street, and Braun forgot it was there because he thought it was ordinary.

That is the craft of the old Nintendo board. It was built to be played, then it was packed as remanufactured stock, then it was marked for recovery. The gold in the pins was supposed to be the last useful part of it. The game was supposed to be ash. A Wisconsin garage kept the whole object instead, plastic and manual and chip, because somebody in that family did not get around to feeding a cardboard box to a furnace.

Ninety-Seven Boards in a Carry-On

Ganos packed all 97 into his carry-on and boarded a 5 a.m. flight from Milwaukee to Orange County. He said he was sweating through TSA, walking a bag of circuit boards past the scanners. He hand-delivered them to Professional Sports Authenticator in Santa Ana rather than trust the mail. Ganos said PSA had never given an NES cartridge a perfect 10. Five of these got one. Braun did not quite believe it until his friend was on a plane. Then it was real.

Three of the carts are at auction with Goldin through September 9, including one of the 10s. By the time the Milwaukee paper checked, one copy had gone from a three-dollar opening bid to fifteen hundred. Braun and Ganos are each keeping a 10. They want to put the shipping box on display in the shop. They talk about a charity auction after this one. Ganos will not guess what a 10 is worth. Hundreds, thousands, tens of thousands. He walked in with zero expectations. Braun said it will not feel real until the auction is over.

What We Used to Own

You can still slide one of these into a deck and play it. You slit the bag and seat the board. Press power, and Super Mario Bros. loads because the game lives on the chip in your hand. Nobody has to phone home. Nobody has to patch it. A store cannot yank it because a license expired.

That is what we used to buy. A physical object that kept working after the company moved on. The bundle was discontinued. The box was marked remanufactured and pointed at a recovery shop. A garage in Wisconsin sat on it for decades. You paid once. You owned the cart. The ducks still flew when you pulled the Zapper off the television years later, because the code was in the plastic, not in an account.

The new world replaced this with a download you rent. You pay. You get a receipt. Then the store closes the title, or the account locks, or a patch bricks the copy you thought you owned. You are holding a license that can be pulled while you are still looking at the email that said thank you for your purchase. The library is theirs.

These 97 carts were packed as remanufactured stock. The label said so. They were supposed to be dust in a Wisconsin smelter, gold contacts cooked out of boards that had already done their job. They missed the fire. They still play.

Ganos said this was the first video game he ever played. Four years old. Five years old. The Zapper. The ducks. He said everybody in the preservation space thought they already had every variant of this title written down. Then a shop on Main Street opened a box that missed the furnace.

Go put your hands on a cart that still works, and slide it into a machine that never asked for an account. Braun almost sold these for lunch money. They were packed for a furnace in Wisconsin, and they still play.

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